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Version: 3.x

Broadcasting events

Socket.IO makes it easy to send events to all the connected clients.

info

Please note that broadcasting is a server-only feature.

To all connected clients

Broadcasting to all connected clientsBroadcasting to all connected clients
io.emit("hello", "world");
caution

Clients that are currently disconnected (or in the process of reconnecting) won't receive the event. Storing this event somewhere (in a database, for example) is up to you, depending on your use case.

To all connected clients except the sender

Broadcasting to all connected clients excepting the senderBroadcasting to all connected clients excepting the sender
io.on("connection", (socket) => {
socket.broadcast.emit("hello", "world");
});
note

In the example above, using socket.emit("hello", "world") (without broadcast flag) would send the event to "client A". You can find the list of all the ways to send an event in the cheatsheet.

With multiple Socket.IO servers

Broadcasting also works with multiple Socket.IO servers.

You just need to replace the default Adapter by the Redis Adapter. More information about it here.

Broadcasting with RedisBroadcasting with Redis

In certain cases, you may want to only broadcast to clients that are connected to the current server. You can achieve this with the local flag:

io.local.emit("hello", "world");
Broadcasting with Redis but localBroadcasting with Redis but local

In order to target specific clients when broadcasting, please see the documentation about Rooms.